Month: September 2016

Episode 53 – Design Pitfalls

This week, we discuss some of the design elements that can be troublesome, and likely to cause issues when included.  Rather than saying some things are always poor design choices, we consider this a discussion of elements that are often difficult or flawed when seen.


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Episode 52 – Character Conversations

We discuss the kids of conversations that happen at the table between characters, and try to find a way to quantify them for design.

Larry has set up a document here that can be referenced, and hopefully built upon:


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